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Motion in a Plane — Class 11 MCQs with Answers

Class 11 CBSE Physics · Chapter 3

66 practice questions · 22 Easy · 22 Medium · 22 Hard · Updated

Jump to the 6 solved questions

Practise the most important Class 11 CBSE Physics questions from Chapter 3, "Motion in a Plane". You get 6 timed quizzes made from 66 NCERT-based MCQs, with answers and explanations. The questions are split into 22 Easy, 22 Medium and 22 Hard. Warm up on the basics, then move on to the exam-level questions that top scorers in CBSE & Maharashtra HSC Board exams, JEE Main, MHT-CET, JEE Advanced and NEET UG get right.

To score well in "Motion in a Plane", focus on numericals, derivations and applying concepts. Each MCQ here is timed and uses exam-style marking (+4 correct, −1 wrong, 0 skipped). This helps you stay accurate when time is short, just as real papers need. Every question has a short explanation, so a wrong answer becomes a quick lesson. It is the fastest way to fix gaps before a test.

Use this chapter for focused revision. Start with the Easy set to check your basics on Motion in a Plane, then move to Medium and Hard to practise applying them. Your accuracy, streaks and XP save automatically. This chapter also adds to your overall Class 11 Physics mastery score. Try the 6 sample questions below: tap an option to see the answer and a worked explanation. Sign in free to start practising.

Motion in a Plane — important questions & MCQs with answers (Class 11 Physics)

6 solved questions from this chapter's difficulty levels, each with its answer and explanation. Tap an option to check yourself.

0 of 6 answered

  1. Q1 of 6Easy

    Which is a scalar?

    Show answer

    Answer: Mass

    Explanation: A scalar has magnitude only, no direction: mass = 5 kg needs no direction to specify it. Velocity, force and displacement all need direction too, so they are vectors, not scalars.

  2. Q2 of 6Easy

    Maximum range of projectile (same speed) at angle:

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    Answer: 45°

    Explanation: Range R = u² sin2θ/g is maximum when sin2θ = 1, i.e., 2θ = 90°, so θ = 45°. At 30° or 60° sin2θ = √3/2 ≈ 0.87 < 1, giving a shorter range.

  3. Q3 of 6Medium

    Object moves in a circle of radius 2 m with speed 4 m/s. Centripetal acceleration:

    Show answer

    Answer: 8 m/s²

    Explanation: Centripetal acceleration a = v²/r = (4 m/s)²/(2 m) = 16/2 = 8 m/s², squaring the speed before dividing by the radius. Dividing 4/2 = 2 m/s² instead skips the required squaring of v.

  4. Q4 of 6Medium

    Two perpendicular vectors of magnitude 3 and 4. Resultant:

    Two vectors drawn to one scale from a common point O at right angles: one of magnitude 3 along the horizontal, one of magnitude 4 straight up. The rectangle is completed with dashed sides, and its diagonal from O, the resultant, is dashed amber and marked with a question mark.

    Show answer

    Answer: 5

    Explanation: For perpendicular vectors, resultant magnitude follows Pythagoras: R = √(3² + 4²) = √25 = 5. Simply adding 3 + 4 = 7 ignores that they act at 90°, not along the same line.

  5. Q5 of 6Hard

    In uniform circular motion, acceleration is:

    Show answer

    Answer: Directed towards the centre

    Explanation: In uniform circular motion speed is constant but direction changes, producing centripetal acceleration a = v²/r directed toward the centre, not outward — that inward pull bends the path into a circle.

  6. Q6 of 6Hard

    Stone tied to string moves in horizontal circle of radius 1 m at 2 rev/s. Centripetal acceleration:

    Show answer

    Answer: 16π² m/s²

    Explanation: Angular velocity ω = 2πf = 2π(2 rev/s) = 4π rad/s. Centripetal acceleration a = ω²r = (4π)²(1 m) = 16π² m/s². Forgetting to square ω before multiplying by r gives only 4π² instead.

Motion in a Plane notes: key concepts (Class 11 Physics)

Extending kinematics to two dimensions using vectors: addition by the triangle and parallelogram laws, resolution into components, the scalar and vector products, projectile motion as two independent one-dimensional motions, and uniform circular motion with its centripetal acceleration.

Scalars and vectors
A scalar is fully specified by magnitude alone; a vector needs both magnitude and direction and must obey the triangle law of addition.
Triangle and parallelogram law
Two vectors add head-to-tail along a triangle, or equivalently as the diagonal of the parallelogram they span. Both give the same resultant.
Vector addition. A green arrow A runs from O to the right. Triangle law: a blue arrow B starts at the head of A, and the red resultant R joins the tail of A to the head of B. Parallelogram law: the same B is also drawn from O, the parallelogram is completed with a dashed side, and R is its diagonal from O. Both constructions give the same resultant R = A + B.
Resolution into components
Any vector can be split into perpendicular components, A cos θ along one axis and A sin θ along the other, which can then be handled independently.
Coordinate axes x and y with a vector A drawn from the origin O at angle θ above the x-axis. Dashed lines drop from its head to both axes. Along the x-axis the blue component Ax = A cos θ; up the y-axis the amber component Ay = A sin θ. The two components are perpendicular, and A is their resultant.
Unit vector
A vector of magnitude one that carries only direction, written  = A/|A|. The Cartesian unit vectors î, ĵ and k̂ define the coordinate axes.
Scalar (dot) product
A·B = AB cos θ, which returns a scalar. It vanishes for perpendicular vectors, which is why work done by a centripetal force is always zero.
Vector (cross) product
A × B has magnitude AB sin θ and direction given by the right-hand rule. It vanishes for parallel vectors and is anti-commutative.
An oblique sketch of a shaded flat plane containing two vectors drawn from a common point O: A in green along the plane and B in blue, with the angle θ between them. The red vector A × B rises from O perpendicular to the plane, at right angles to both A and B. Curling the fingers of the right hand from A towards B makes the thumb point along A × B. Its magnitude is AB sin θ; reversing the order gives B × A = −A × B, pointing down.
Projectile motion
Motion under gravity alone with an initial velocity that is not vertical. Its power lies in the horizontal and vertical motions being completely independent.
Independence of the two motions
Horizontally the velocity stays constant since no force acts; vertically the body accelerates at g. The same time variable links the two.
Parabolic trajectory
Eliminating time between the two component equations gives y as a quadratic in x — the path of any projectile in uniform gravity is a parabola.
A projectile launched from the origin O with speed u at angle θ above the horizontal x-axis follows a green parabolic path. It rises to a maximum height H at the middle of its flight, where its velocity is horizontal, u cos θ, and lands a horizontal distance R, the range, from O. The path's equation is y = x tan θ − gx²/(2u² cos² θ), a quadratic in x.
Time of flight
The total time in the air, set entirely by the vertical component u sin θ. The horizontal velocity has no effect on how long the projectile stays up.
Maximum height
Reached when the vertical velocity component becomes zero. The horizontal velocity at that instant is still u cos θ, so the speed there is not zero.
Horizontal range
The horizontal distance covered over the full flight. It is maximum at a launch angle of 45°, and angles θ and (90° − θ) give the same range.
Three projectile paths launched from the same point O with the same speed. The blue path at 30° stays low and the amber path at 60° rises high, but both land at the same point: angles θ and 90° − θ give the same range. The green path at 45° lands farthest, the maximum range.
Uniform circular motion
Motion at constant SPEED on a circle. The velocity vector still changes direction continuously, so the motion is accelerated throughout.
Centripetal acceleration
Always directed towards the centre, with magnitude v²/r. It changes only the direction of velocity, never its magnitude.
A body moving anticlockwise round a circle of radius r, shown at three points. At each point the blue velocity v is along the tangent and the red acceleration a points along the radius towards the centre, at right angles to v. Because a is always perpendicular to v it turns the velocity without changing its magnitude; its size is v²/r.
Angular velocity
The rate at which the radius sweeps angle, ω = 2π/T. It links to linear speed through v = ωr, the bridge between linear and circular quantities.
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Motion in a Plane — FAQs

What are the key concepts in Class 11 Physics Motion in a Plane?+

Extending kinematics to two dimensions using vectors: addition by the triangle and parallelogram laws, resolution into components, the scalar and vector products, projectile motion as two independent one-dimensional motions, and uniform circular motion with its centripetal acceleration. Key ideas include Scalars and vectors, Triangle and parallelogram law, Resolution into components, Unit vector, Scalar (dot) product, Vector (cross) product.

What does Class 11 Physics Chapter 3 (Motion in a Plane) cover on XamBaaz?+

It has 66 NCERT-based MCQs on "Motion in a Plane": 22 Easy, 22 Medium and 22 Hard. Together they make 6 timed quizzes, and you never get the same set twice. Every question has an instant explanation. They help you prepare for CBSE & Maharashtra HSC Board exams, JEE Main, MHT-CET, JEE Advanced and NEET UG.

Are these "Motion in a Plane" questions free to practise?+

Yes. Sign in with Google to practise "Motion in a Plane" free. Full unlimited access is ₹1,999/year. One year from the day you pay. You stay in Class 11 till 31 March; on 1 April your account moves up to Class 12 and the rest of your year carries over. No chapter is charged separately.

How should I revise "Motion in a Plane" for the exam?+

Start with the Easy quiz to check your basics, then try Medium and Hard to practise applying them. There are 6 timed quizzes on this chapter, so you can come back for a fresh set instead of one you have seen. Read each explanation, retry the questions you miss, and track your accuracy until it stays high.

Are these "Motion in a Plane" MCQs available with answers?+

Yes. 6 sample questions are on this page with answers: tap an option, or "Show answer", to see the correct option and a step-by-step explanation. Sign in free with Google to start practising, with instant scoring.

Is there negative marking in the "Motion in a Plane" quizzes?+

Yes. The timed quizzes use exam-style marking: +4 for a right answer, −1 for a wrong one and 0 for a skip, the same negative marking as JEE Main, JEE Advanced and NEET UG. MHT-CET and CBSE board papers have no negative marking. Our mocks for those are scored their way.

What are the important questions from Motion in a Plane (Class 11 Physics)?+

The questions that matter most test Scalars and vectors, Triangle and parallelogram law, Resolution into components, Unit vector, Scalar (dot) product, Vector (cross) product. This page shows 6 solved important MCQs with answers and explanations. Sign in to practise all 66 questions on the chapter as timed quizzes.

Is there an online quiz for Motion in a Plane?+

Yes — Class 11 Physics Motion in a Plane has timed online quizzes at Easy, Medium and Hard levels, with instant scoring and a worked explanation on every question. The first quiz on the chapter is free.

Are there question answers and extra questions for Motion in a Plane (Class 11 Physics)?+

Yes. This page has 6 solved questions on Motion in a Plane, each with the correct answer and a short explanation. Sign in to practise all 66 questions on the chapter as timed quizzes.

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